Computer Game Design

$400
Design and program simple games in Unity 3D with C# and PureData while playing and discussing games from the field made by Kara Stone, Jose Sanchez, and Jason Rohrer.
InstructorWill Hallett
Sun icon

Feb 1, 2023Feb 23, 2023

Wednesdays from 11:00 pm12:30 am UTC

On Zoom
4 sessions
Class recordings included
This item could not be added to your cart.
InstructorWill Hallett
Sun icon

Feb 1, 2023Feb 23, 2023

Wednesdays from 11:00 pm12:30 am UTC

On Zoom
4 sessions
Class recordings included
This item could not be added to your cart.

We’re going to get hyphy on, with, and with regards to computer games. That’s right, you’re a programmer now; a developer. C# ain’t shit. You’re the man. Crack that bloomsbury introduction to philosophy of computation, score some meat broth, and dwindle away the hours of your crippling long covid with me — programming simple games in Unity.

We’ll talk shop about games by Kara Stone, Jose Sanchez, and Jason Rohrer and try to figure out what the fuck combinatorics are. Hell, we may even try to beat that zoombinis pizza level. Mensas only.

Basically we’re going to connect a PureData synth to Unity to link up Sanchez’s polyomino workflow (it won’t look this good) to a note generator and if we’re cool enough (we’re not) we’ll code it up to react procedurally to its own topology.

This course is especially designed for people who have never even seen a computer before. Come chill. I’ll be too afraid to make out with you, but I will make you better at whatever it is that you think that you are or are not, particularly if that is — or is with regard to — game design in Unity.


 

Learning Outcomes

  • Learn game design skills in Unity 3D.
  • Ask and discuss how real-time production can fit into your design workflow.
  • Play indie games with the homies.
  • Acquire and learn a template/workflow for procedural world building in unity.


 

Syllabus

Week 1: Unity intro (interface, C#, real-time production, learning resources) & discuss k stone games

Week 2: Design/theory background + Polyomino workflow 1 & discuss j sanchez games

Week 3: PureData synth + OSC to Unity & discuss j rohrer games

Week 4: Polyomino workflow + Synth; webgl build & discuss next steps + some more design theory


 

Instructor Bio

Will Hallett is an artist and designer. He works on artistic and aesthetic practices and their relation to contemporary academic research with interests in queerness, language, artificial intelligence, and design theory. Will has previously taught computational design courses at Fordham University and at the Estonian Academy of Arts. He is an alumni of the Interactive Telecommunications Program at NYU and has written for Triple Ampersand Journal and the Journal of Psychoanalysis, Culture, and Society.


 

Scholarship

Index scholarships are designed to benefit underrepresented groups, BIPOC members of our community, and those for whom the class price is not accessible. These need-based scholarships will go to the candidates who best demonstrate why they should be chosen for the free spot to our class based on the following criteria:

  • Belong to groups that are traditionally underrepresented in the graphic design and creative industries
  • Do not have jobs that would pay for these courses as professional development
  • Cannot independently afford the class at list price
  • Share our value of intentional community

The number of selected applicants chosen is subject to the discretion of Index and the instructor, but every course will select at least one. Applications are due Oct 27, 2022 and recipients will be notified Nov 1, 2022. Apply here.


 

Refund Policy

We get that things come up, but we rely on headcounts in our programs to survive as a business. If you request a refund...

More than 4 weeks before class begins → 100% refund
More than 2 weeks before class begins → 50% refund
Fewer than 2 weeks before class begins → No refund

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